- Research Analyzing
-
hughhandcox
- September 7th, 2009
When looking at the many different resources provided for mapping the cultural landscape of MMO gamers, it was clear that they all would contribute to the conversation, however, a few really stood out. Kotaku, Gamer Widow, and The Noob. Their clear strategic goal of spreading information to a multitude of countries, combined with dedication at keeping the sites clear and concise, without losing detail and focus, leads to these three really standing out as credible sources.
First when looking at Kotaku.com there was immediately content that could contribute to mapping out the landscape of MMO gamers. The site covers a range of topics, all dealing with video game content. The site is presented in english, however its coverage far exceeds the boundaries of the United States and other English speaking countries. The front page reveals stories of a Giant Gundam in tokyo then follows it with a story on Paul Mccartney and then finishes with a story on censorship in Japan. When looking for an even narrower topic (here I looked at PS3 coverage) the front page alone had content on the release of the PS3 slim from the U.K. to Tokyo, Japan. Providing this global coverage provided unity, and it showed how likes and dislikes within gaming can be unanimous and collective. The site also talked directly about Dungeons and Dragons Online revealing its early triumphs and its early falls. The site was directly liked with Toyota Prius, and pushed the Hybrid concept and also advertising for Pepsi Max was apparent throughout.
The second source, Gamer Widow, gives an honest look at the lives of those who have loved ones addicted to MMO's. This site specifically looks at MMO's rather than just video games. This site seems to target those who are in similar situations, as it provides blog space for those who have encountered problems and provide solutions. They recently have addressed the importance of creating MMO's that are non-addictive. This provides a unique look at the conflict between game creators and game users. It is easy to find topics within this site as you can search the topics and archives with ease and precision. This site did not have many signs of advertising, however it did have a merchandise section.
The third source, Grand Text Auto, provides a unique look into video game research. It covers many different topics from why girls don't play 1st person shooters, to what impacts games have on mental and physical health, this site looks into all corners of game research. This source targets those interested in gaming research, not necessarily those who are interested in games in general. This site looks at transnational play by looking at gamers as a whole rather than by region. This targets individuals and games as a collective rather than as pieces of national culture. The site little advertising however it is hosted by Baskin Engeneering. The site has had many pieces on Free Realms including an interesting piece on game Referees.
All three of these sources add a unique perspective on the conversation and can be used as credible views into the world of video games. They cover topics such as research, support groups, addiction, world gaming and many other aspects of the gaming world.